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Entire books have been written on post-processing. This brief beginners' guide covers only the real basics. There is much philosophical debate about post-processing. At one extreme, there are the purists who think that any kind of post-processing is the devil's work, and that everything must be done at the time the photo is shot. At the other extreme are those who say there are no limits, and all that counts is the end result. So, let's start with the philosophical question before we move on to the practicalities (if you don't want to read my philosophical ramblings, just click here to jump to the action!) ... |
| Post-processing: a thought experiment Imagine a beautiful beach spoiled only by a discarded Coke can on it. By taking one step forwards, you can eliminate the Coke can from the frame. We haven't changed reality, or manipulated it afterwards, we've just chosen a slightly different framing to show a slightly different bit of reality. Even the most extreme purists would probably consider that acceptable. This time, we reach down, pick up the can and move it two metres away, where it is out of the frame. We have altered reality. Is this different from changing our own position? Is it acceptable? Ok, now we reach down, pick up the can and take it away with us, to throw into a litter bin later. We have permanently altered reality. Is this different from moving it out of shot? Is it acceptable? Finally, we leave the can where it is, and we use the healing tool to remove it from the image. Is this different from picking it up at the time? If so, why? We can ask the same question with a zit on someone's face. It wasn't there last week, it won't be there next week, is there any reason it has to be in the shot because we took the photo this week? Clearly there are particular specialisms where the answers will differ. In forensic photography, for example, we want to see things exactly as they were: nothing added, nothing omitted, nothing distorted. Photojournalism is a specialism where we have a similar concern for accurate depiction of what occured, but where things get more difficult. No news story describes everything that went on - only part of it. When a plane crashes on a town, we don't see the other side of town that wasn't touched, we see the path of destruction. A photographer probably won't photograph the uninjured people walking away from the plane with little assistance, but is likely to photograph the ones covered in blood. It's hard to avoid this kind of selectivity. But whether the manipulation occurs in the choice of subject at the time, or in Photoshop afterwards, I think we can at least agree that what is shown must be an accurate (if selective) record of what was present at the scene. At the opposite end of the spectrum is an image which is pure art. Its only function is to be aesthetically pleasing or thought-provoking. Whether the image has any objective existence in reality, or was simply imagined by the artist, is of no consequence. It's between the two that things grow more complex. A portrait is probably the most controversial subject matter. Are we trying to portray the person as they are, or are we trying to portray one aspect of them? I'd argue that it is impossible for a portrait to do anything other than depict a certain slice of a person. Perhaps a better portrait gives a more detailed and complex picture of someone than a corporate headshot, but the whole person in one photo ... ? In a portrait in particular, the idea of objective reality gets pretty tenuous, in my view. Imagine two people looking at the same person, let's call her Susan. One of them is a stranger, the other is Susan's lover. Do they both see the same thing? Clearly not. Now introduce a third person, who does not know Susan personally but is a huge admirer of her work. That person sees something different again. So personally, I have no difficulty with the concept that a photograph can only ever show one slice of reality. I guess I have a slight prejudice towards effects which can also be achieved in a traditional wet darkroom. I readily admit there is no rationale behind this, it's simply based on familiarity. I do, though, love the fact that what used to take an hour in a smelly darkened room can now be done in five minutes in the comfort of my living room! Here, then, are the most common forms of post-processing that I do to my images. The instructions in italics are for Photoshop CS, but should be largely similar for Photoshop Elements. Although you can crop images as you please, just as we could in the darkroom, it is far more satisfying to frame the shot correctly when you take the photo. Additionally, every time you crop, you are throwing away resolution. You paid for all those pixels, so it doesn't make sense to discard them! However, there will be times when cropping is unavoidable. For example, if you cannot get close enough to frame the way you would like to, or because you're shooting in a 3:2 aspect ratio and want to 10x8" print. Photoshop: There are two ways of cropping in Photoshop - the crop tool, and the marquee tool (dotted-line rectangle). The crop tool is more flexible, allowing you to adjust to any shape rectangle, but the marquee tool can be handy as it allows you to specify (in the drop-down menu at the top) a fixed ratio. This is handy when the final output will be print. Levels are a sophisticated way of controlling both the brightness and contrast of an image. You have a lot more control if you do this via Levels, but it's really no more difficult than using simple brightness and contrast controls. I tend to give Photoshop's Auto-levels a chance, but usually end up doing it manually. I use the histogram as a guide, but mainly judge it by eye. Photoshop: To try Auto-levels, press Shift-CTRL-L. If that doesn't look right, hit CTRL-Z to undo it, then press CTRL-L to bring up the levels window. You have three markers. The left one is the 'white-point', the centre one is the 'mid-point' and the right one the 'black-point'. If you drag the white-point to the right, you will darken the image. If you drag the black-point to the left, you will lighten the image. If you move the mid-point, you will alter the contrast - right for more contrast, left for less. Use the histogram as a guide to where the white and black points should be, but use them as guidance not instruction. In particular, if you have (and want) solid black in the photo, you will usually want to leave the black-point where it is. You can also adjust levels by using the dropper tools inside the Levels box. Click on the black dropper and click something in the photo that should be solid black, and the white dropper and click something that should be solid white. You can also use the grey dropper to select a midtone. Although a few digital cameras have a black-and-white mode, the vast majority store colour images which then have to be converted to black-and-white if desired. Even if your camera has a black-and-white mode, I recommend shooting in colour as you can then control the tone of the final image - a bit like being able to choose the film you use. There are three ways of converting a colour image to black-and-white: Greyscale conversion: This is the quickest and simplest, but gives the crudest conversion and zero control over the tone. This is also what you get if you use an in-camera b&w setting. It tends to give a high-contrast image which can look good for architecture but doesn't look great for portraiture. Photoshop: Select Image » Mode » Greyscale Desaturation: This gives a wider range of greys, and is also very quick. Photoshop: If opening a RAW image, you have the option to drag the Saturation slider all the way to the left (or enter a 0 in the box) as you open the image. Otherwise, select Image » Adjustments » Desaturate. Channel mixing: This is the most flexible conversion method, and the one I always use for portraiture, and use most often for everything else. Although it will take a couple of minutes to explain, it is worth the effort as you'll get much better results. For portraiture in particular, the channel mixer conversion method is nothing short of miraculous! So, let's explain. Digital images are captured as RGB images - that is, a mixture of Red, Green and Blue dots. All other colours are formed by mixing different levels of red, green and blue within a pixel. When we talk about the data stored in the three primary colours, the phrase used is colour 'channels'. Why do we care about colour channels when we want a b&w image? Because the sensor in a digital camera reacts differently to different colours. Sensors are most sensitive to greens, so the green channel has the highest level of detail. The least sensitivity is in the red channel, so we will have less detail in this channel. The blue channel tends to have the most distortion, or 'noise'. What channel mixing allows us to do is select how much data is taken from each colour channel when we create the b&w image. We can get any effect we want by mixing the red and green channels, taking nothing from the blue channel ... If we took 100% of the data from the green channel, and nothing from the red and blue, we'd have an image in which the detail shows up really well (better than in the colour image). If we took 100% from the red channel, we would have an image that was quite soft, and lacking in detail. So, for an architectural shot, we want a very high percentage of data from the green channel, and not much from the red. For a portrait of a young woman, in contrast, where we want to emphasise the softness of the skin, we would want a very high percentage from the red channel. A high proportion of the red channel in a portrait tends to obscure any skin blemishes (because marks & lines are detail that show up mostly in the green channel), and also gives a kind of glow to the skin. It is a very easy way to create a flattering b&w portrait. All channel mixes
must add up to 100%. As a starting point from which to experiment, I recommend
the following mixes: Photoshop: Select Image » Adjustments » Channel mixer. Tick the Monochrome box. Then adjust the percentages using either the sliders, or simply typing the percentages into the boxes. Make sure the percentages add up to 100%. The healing tool is a very powerful effect that enables you to copy one part of an image and paste it over the top of a different part. There are two main uses for this: removing distractions, and covering up blemishes. The classic example is is a rugged landscape with a telephone wire running across one corner of the sky. The healing tool allows you to copy a section of empty sky and paste it over the top of the wire. Because you are copying texture as well as colour, the illusion can be very convincing. If you are left with any sharp edges, the blur tool will usually take care of those. For portraits, you may wish to remove obvious skin blemishes. Again, you paint over the blemish with a section of smooth skin. Photoshop: The healing tool is the plaster icon on the toolbar (4th one down on the left). Click it. Let's remove a spot. Alt-click (hold down the Alt key while you click) on a patch of clear skin next to the spot. That copies that part of the image. Check the toolbar at the top and make sure the mode is set to Replace (not Normal). Then click over the spot. You may need to adjust the size of the 'brush' in the toolbar at the top. Always Alt-click very close to the bit you are covering, as changes in light and texture will very quickly show up otherwise. You can 'paint' with the healing tool, but you tend to have to do it in small sections, Alt-clicking to select a nearby surface each time. Images from digital cameras tend to be a little 'soft' (very slightly blurred edges). Sharpening is the process of reducing this softness. Don't worry about why a sharpening technique is called Unsharp Mask - it's just a historical quirk from the method used in darkrooms. Like colour saturation, people can get very carried away with sharpening. Some images are so ridiculously over-sharpened that they look totally artificial, as if someone has cut out the subject with a pair of scissors and glued it onto the background. It is far, far better not to sharpen at all than to over-sharpen. Photoshop: Select Filters » Sharpen » Unsharp mask. There are numerous tutorials on the web that will explain the meaning of the three values, but for this beginner's guide, just try 85-1-2 and see how that looks. It may seem an odd concept to spend large sums of money on sharp lenses and then sometimes choose to introduce an artificial blur, but sometimes that's what we want ... The most common use of gaussian blur is for portraits of women. A DSLR like the D200 is perfectly capable of showing every pore in the skin. Lens geeks may like this, but portrait subjects - especially women - tend not to. ;) Gaussian blur is an effective way of making the skin look smoother, reducing both blemishes and lines. (For b&w photos, you may well find that this isn't necessary - the channel-mixer approach described above is all that is needed.) I typically use a radius of 2 and an opacity of anything from 40% to 100%. I then use the history brush to restore the eyes, lips, hair and edges of the skin (as well as anything else in the shot). Photoshop: You must do this before you make any other alterations in Photoshop (as otherwise the History brush will be unavailable). Select Layers » Duplicate layer and name it Gaussian blur. Select Filters » Blur » Gaussian. Set the radius to 2. You will see that the image now looks horribly blurred - don't panic! Click on Opacity and slide the slider left and right to see the effect. Typically, I'll select 40%, but sometimes go as high as 100%. The photo will still look horribly blurred, but that's ok as we're going to remove the blur from everywhere except the skin. Click Ok. Select the History brush (5th icon down on the right). Select a fairly small brush size. Now brush over the eyes (including eyelashes and eyebrows), lips (and teeth, if showing), hair and all the edges of the skin (be careful to do just the edges - use a small brush for this). Select a larger brush to paint over the background to restore the natural bokeh (blurredness) rather than the artificial one we created. What you are doing is removing the Gaussian blur layer from the areas you paint. So ... that's my brief introduction to post-processing. Hope it helps! In terms of developing your skills from here, there are shedloads of Photoshop tutorials on the web. |
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